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- Allostris V2.0
- Copyright © 1995/1996
- by
- Frithjof Kohl
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- Contents
- 1.... What is this ? - a short description
- 2.......................... Shareware registration
- 3............................................... Future plans
- 4........................................ Authors address
- 5.............................. System requirements
- 6.............................................. Development
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-
- LEGAL NOTICE: This software is provided "as-is". There are no guarantees or warrantees.
- Frithjof Kohl expressly declines all liability for any incidental damage that may
- occur while using this product.
-
- 1 What is this ? - a short description
- Allostris is a new designed game based on tetris.
- So, why did I program this game, there are so many tetrisses around the
- world all with minor differences, what's the reason for this program?
- You'll see that this program includes grandious new concepts!
- The major differences to usual tetris and basic features are:
- • User editable figures
- Each document you create - called figure set (file) - can contain up to
- 5000 different figures to play with (It is much like any other Macintosh
- application).
- You have full control about the shape, color, probability, and all other
- attributes of the figures, in the figure editor.
- Figures have a maximum size of 6 by 6 dots - larger figures would
- never fit anywhere - and in this space they may be designed however
- you want - samples are provided in "Allostris Games" folder - they
- may even consist of seperate parts or may enclose empty dots.
- • User defined field size
- The user is able to set the field to any desired size - minimum is
- a 6 * 6 field, and the maximum depends on what number of pixels
- the monitor displays, eye-damaging field sizes like 7 * 200 are allowed
- as well as sizes like 15 * 20 or 180 * 200, the last will have a game
- duration ready for the Guinnes Book.
- • Class-N-Figures
- Apart from drawing a single exact defined figure, you can set a figure to
- be a class-n-figure, i.e. a figure that consists of n connected dots.
- For example, one class-n-figure with the parameter n=4 results in the set
- of standard figures, usual to any tetris program. parameters from 1 to 9
- are possible.
- • Randomized figures
- You can also set any figure to be randomized, so that the figure you've
- drawn will be modified before any time it is used during the game.
- This random modification can be set to be easy and rarely appearing or
- nearly unplayable difficult and many steps between these extremes.
- • Individual highscores
- Each figure set has highscore lists for each of the field sizes that have
- been played at least once with this set. The best 100 games are recorded
- in a list.
- • Personal configurations
- Each player has its individual configuration of mouse usage and
- keypresses, which can be easily changed by a popup menu. Up to 100
- players are defineable.
- • Play with mouse
- Motion to the left and right are usually performed by mouse movement.
- Turning and Falling is done by keys. But you can change all of this settings,
- you may locally alter the speed of the key repetition and so on.
- • Help balloons
- Every control, button, slider, popup menu, ... has a help balloon assigned
- telling you about its sense and giving you hints. Switch on the option in
- the '?' menu in top-left corner of your screen.
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- 2 Shareware registration
- This program is shareware.
- I recommend you to pay $20 or 30DM or the equivalent in another currency
- for a one CPU license.
- Please send me the enclosed registration form (best printed because
- I accept CASH ONLY).
- Please fill out the form - especially the computer id - carefully to avoid
- problems in registation.
- It would be nice if you tell me your e-mail address for the registration
- numbers.
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- 3 Future plans
- A version 3 is in work. It will include additional features,
- improvements and extensions.
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- 4 Authors address
- Frithjof Kohl
- Hessestr. 18
- D-71263 Weil der Stadt
- Germany
- email: kohl@informatik.uni-stuttgart.de
-
- If there is still an error somewhere in this program or you have good
- suggestions, please send me an email and describe it.
-
- 5 System requirements
- Hardware requirements
- • PowerPC processor (complete native)
- • 4 MB free RAM, 5 MB recommended
- • screen resolution of at least 600 by 600 pixels, the more, the better!
- • about 3MB on disk
- Software requirements
- • MacOS 7.1 or higher
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- 6 Development
- This program is programmed using Metrowerks Codewarrior™ C++
- and PowerPlant™.
- It was developed on a Performa 6200 and has been intensively tested on
- several machines, p.e. PowerMac 6100, 7100, 7200, 7500, 8100, 8500, ...
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